
In healthy amounts, dealers regulate the economy. They optimize around achieving the highest return possible. The dealer doesn’t play the game: they play the metagame. The merchant, the robber baron… and keeping with the poker cards metaphor: the Dealer. I predict this persona will be rampant in play-to-earn games, as games lower the barrier between in-game money and cash.

With in-game economies, we witness a new persona emerge. Some are more easily implemented than others.įor play-and-earn, all of the above personas can apply.

Have, and enforce, a far stricter botting and hacking policy Prevent speeding up gold farming from monsters (nerf gold-find) (they tried with “gambling”, the OG loot box - but gambling was too dissatisfying) (Don’t make it difficult to carry.)Ĭreate gold sinks - ways to spend your gold. What could Diablo II have done to stabilize gold as a currency, for example? They are used because they make sense for the player. We have to be very careful about the security of our monetary system, it might cost us money!Ĭurrencies are not used just because we want them to, or designed them to. Try not to debase the currency you intend to have as a medium of exchange, whether by accident or on purpose.

Well it’s cool! But beyond coolness, it has lessons for real-life economy design: both in meatspace and metaspace. This is balanced against the amount of players ‘magic-finding’, or repetitively killing monsters in-game to get loot. Like real-life gold being used for jewelry. So they have a deflationary element as well, because of their utility in making rune words! Because high runes have utility, and people wanna use them, they take them out of circulation. This makes it much easier to acquire expensive runes you may need to create high valued Rune Words.” “As a ladder season progresses and the economy stabilizes, the value of HRs drop substantially due to inflation, eventually reaching a point where each high rune shares a common value. I really liked this quote from diablo-archive, which captures how the value of high runes change over time. It used the runes Jah, Ith, Ber, all of which were high runes, and allowed any player to Teleport.
